Addressing content, method and process, I've been a fan of Scott Berkun.
Ahead of his time, his early perspectives may be especially relevant given
this challenge. E.g.,
http://www.scottberkun.com/blog/category/teachingtraining/

- Andrew

Andrew Schechterman, Ph.D.
Denver, Colorado
303-886-2440
[EMAIL PROTECTED]
www.LinkedIn.com/in/andrewschechterman

On Jan 4, 2008 9:16 PM, Desiree McCrorey < [EMAIL PROTECTED]> wrote:

> Baruch Sachs < [EMAIL PROTECTED]> wrote:
> > My company has given me the opportunity to teach incoming technical and
> > project management type folks about what it is that we do. The goal is
> to
> > help these folks understand where we come in in the overall product
> > development methodology.
> >
> > I have about 2-3 hours to give these folks a sense of what our
> profession is
> > about, our activities and the value it adds when properly incorporated
> into
> > a project. So I am curious: given those admittedly loose parameters what
>
> > topics should I be sure to cover?
>
> First, I'd recommend putting yourself in their 'shoes'. What would you
> give a
> crap about wrt IX if you were a project/technical manager. At the simplest
>
> level, you'd probably want to know how us types makes your managerial life
> easier, better, more efficient, save money, etc. Reflecting that in
> whatever
> you present should help keep their interests piqued.
>
> Another approach is to tap into their own usability experiences,
> especially
> those they unknowingly struggle with everyday.
>
> For example, when I teach usability to folks who work in a tech
> environment, I
> find out how many accounts and passwords they have to manage. In one
> company,
> between building, phone, computer, various networks, multiple email
> accounts,
> bug reporting account, special security accounts, each employee  averaged
> about
> 16 UIDs and password pairs just to do their daily tasks. This was
> something
> they couldn't believe and actually denied until I tallied them up on the
> spot.
>
> Perhaps, within your audience there are cell phones with clear examples of
> great and crappy interaction models.
>
> When your audience gains a new perspective/insight into their familiar
> world
> and sees how poor UI design impacts their daily activities, you'll have
> most of
> them hooked.
>
> So fine. They can see how usability could impact them personally. Now
> address
> how these activities can impact them professionally. There many great
> product
> design stories and how companies who used the proper methods and
> strategies to
> produce those great products reaped lots of money, improved their
> reputation
> and businesses.
>
> As managers, they'd probably like to hear a couple of those tales.
>
> Once you feel they're putty in your hands, they digest the details of how
> you
> need to integrate your methods and tasks into the product lifecycle.
>
> Good luck.
>
> desiree
>
> Desiree McCrorey
> UI Architect/Web Producer
> www.healthline.com
> desiredcreations.com
>
>
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