Hi User stories are one of the most common Agile methods for this.
If you type user stories into google you will find lots of information, but it generally involves sitting down with the users to gather stories which will form the basis of the product backlog. During sprint 0 the user stories are usually quite high level and can be broken down to the required level of detail during the development sprints. A story will take the form of - As a <user type> I want <some feature> So that <reason for the feature>. Index cards can be used and the user (or user advocate / proxy user) is usually encouraged to write the stories themselves under facilitation. I have used them myself and I really like the approach for scoping out the size of a piece of a work. However as a word of warning I probably wouldn't use them if I did not have access to users and proxy users in later sprints as they do require to be fleshed out in more detail during the development sprints. Hi All, We are in the discovery phase of the project, where we have absolutely no idea what the user needs are. There is limited time and resources this we cant conduct ethnographic studies. What would be the best set of "agile" methodologies that can be used to start the process? Thanks, Oliver ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help