There's a great article in last month's Interactions Magazine on this
topic:
Two Digital Divides and Four
Perspectives<http://interactions.acm.org/content/?p=263>by Eli Blevis

I think this is the first article in the new series on sustainability. Great
stuff, and not off topic for this group at all.

Josh

On Fri, Feb 22, 2008 at 10:13 AM, Sebi Tauciuc <[EMAIL PROTECTED]> wrote:

> Great questions.
>
> I guess a way to rephrase the question would be: "When will they start
> providing services instead of products?". Obviously, as long the business
> model is 'sell as many products as possible and use whatever resources are
> cheapest", there aren't too many incentives for them to produce
> sustainable,
> or even durable products. But if they sold services instead of products
> ('have a computer at home' subscription, for example), they would be much
> more motivated to retrieve the valuable materials that they are using and,
> well, to design the products in such a way that nothing is wasted.
> So, when will they start providing services?
>
> ...I wholeheartedly recommend Cradle to Cradle
> <http://www.amazon.com/Cradle-Remaking-Way-Make-Things/dp/0865475873>to
> anyone who gives a damn and wants some good insights into the problem.
> Sebi
>
>
> On Fri, Feb 22, 2008 at 5:55 PM, Kim Bieler <[EMAIL PROTECTED]>
> wrote:
>
> > I've just finished installing a RAM upgrade to my three-year-old Mac
> > to keep it viable for another year and I'm wondering: Why is no-one
> > out there building a sustainable desktop PC?
> >
> > In graphic design, we've got to buy new hardware every 3-5 years
> > (sooner, if you're not a cheapskate like me) just to stay compatible
> > with the rest of the world. I'll be forced to buy a new a Mac in a
> > year or two because they've switched to Intel-based processors and
> > pretty soon, none of my software will run properly on the old
> > processor. Old computers pile up like (giant, expensive) dust bunnies
> > around our house. I went to our local computer recycling station
> > eighteen months ago with an entire SUV's worth of old equipment, and
> > already the attic is filling up again.
> >
> > It's as if the auto industry switched fuel every four years, forcing
> > you to buy a new car. But even car manufacturers let you trade in
> > your old vehicle when you buy a new one.
> >
> > I realize this isn't an interaction design question, but there are a
> > lot of bright minds here. How come no-one's stepping up to the plate
> > and saying, "we've got to end the madness!" How hard could it be to
> > build something modular, where you could upgrade the insides
> > periodically, and ship the old parts back to manufacturer for a
> > rebate (and to be recycled)?
> >
> >
> > -- Kim
> >
> > + + + + + + + + + + + + + + + + + +
> >    Kim Bieler Graphic Design
> >    www.kbgd.com
> >    Office: 301-588-8555
> >    Mobile: 240-476-3129
> > + + + + + + + + + + + + + + + + + +
> >
> >
> >
> > ________________________________________________________________
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>
>
> --
> Sergiu Sebastian Tauciuc
> http://www.sergiutauciuc.ro/en/
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
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