"Jeff Howard" wrote > I've been doing some research into notation for a related discipline > and came across a great presentation by Ralf Koster on a grammar of > notation for game design. > > http://www.theoryoffun.com/grammar/gdc2005.htm > > He hasn't succeeded in creating an orthagraphy yet so it's not > terribly useful as a creation tool but "then again, most people in > other art forms do not use straight notation to initially create > things either. They rely heavily on iteration and experience. > Notation is a capture tool primarily."
Interesting link + a valuable insight about the practical role of notation systems. ...and I've often found myself thinking that the public's expectation of "game-quality interaction" is the primary justification for our craft. Dancin' & playin'. (I feel better already) John ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help