"Jeff Howard" wrote
> I've been doing some research into notation for a related discipline
> and came across a great presentation by Ralf Koster on a grammar of
> notation for game design.
>
> http://www.theoryoffun.com/grammar/gdc2005.htm
>
> He hasn't succeeded in creating an orthagraphy yet so it's not
> terribly useful as a creation tool but "then again, most people in
> other art forms do not use straight notation to initially create
> things either. They rely heavily on iteration and experience.
> Notation is a capture tool primarily."

Interesting link + a valuable insight about the practical role of notation 
systems.

...and I've often found myself  thinking that the public's expectation of 
"game-quality interaction" is the primary justification for our craft. 
Dancin' & playin'.  (I feel better already)

John 


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