Seriously, this is actually very good...

 From wikipedia:  http://en.wikipedia.org/wiki/Affordances


An affordance is the quality of an object, or an environment, that  
allows an individual to perform action. The term is used in a variety  
of fields: perceptual psychology, cognitive psychology, environmental  
psychology, industrial design, human–computer interaction (HCI),  
interaction design and artificial intelligence.

As explained below, two different definitions have developed. The  
original definition describes all action possibilities that are  
physically possible; a refinement to that definition describes action  
possibilities that the actor is aware of.

Affordances as action possibilities

Psychologist James J. Gibson originally introduced the term in his  
1977 article The Theory of Affordances[1] and explored it more fully  
in his book The Ecological Approach to Visual Perception[2] in 1979.  
He defined affordances as all "action possibilities" latent in the  
environment, objectively measurable and independent of the  
individual's ability to recognize them, but always in relation to the  
actor and therefore dependent on their capabilities. For instance, a  
set of steps which rises four feet high does not afford the act of  
climbing if the actor is a crawling infant. Gibson's is the prevalent  
definition in cognitive psychology.

Jakob von Uexküll had already discussed the concept in the early  
twentieth century[3], calling it the "functional  
colouring" (funktionale Tönung) of objects.

Affordances as perceived action possibilities

In 1988, Donald Norman appropriated the term affordances in the  
context of Human–Machine Interaction to refer to just those action  
possibilities which are readily perceivable by an actor. Through his  
book The Design of Everyday Things,[4] this interpretation was  
popularized within the fields of HCI and interaction design. It makes  
the concept dependent not only on the physical capabilities of the  
actor, but also their goals, plans, values, beliefs and past  
experience. If an actor steps into a room with an armchair and a  
softball, Gibson's original definition of affordances allows that the  
actor may toss the recliner and sit on the softball, because that is  
objectively possible. Norman's definition of (perceived) affordances  
captures the likelihood that the actor will sit on the recliner and  
toss the softball. Effectively, Norman's affordances "suggest" how an  
object may be interacted with. For example, the size and shape of a  
softball obviously fits nicely in the average human hand, and its  
density and texture make it perfect for throwing. The user may also  
bring past experience with similar objects (baseballs, perhaps) to  
bear when evaluating a new affordance.

Norman's 1988 definition makes the concept of affordance relational,  
rather than subjective or objective. This he deemed an "ecological  
approach," which is related to systems-theoretic approaches in the  
natural and social sciences. The focus on perceived affordances is  
much more pertinent to practical design problems from a human-factors  
approach, which may explain its widespread adoption.

Norman later explained that this adaptation of the term had been  
unintended.[5][6] However, the definition from his book has become  
established enough in HCI that both uses have to be accepted as  
convention in this field.




On Mar 20, 2008, at 8:04 AM, Jared Christensen wrote:

> Chris,
>
> I don't think the second 'definition' you laid out is correct.
> Affordance is not an object (metal plate), or a quality assigned to
> an object (glossiness); it is the perceived action associated with or
> communicated by an object.
>
> I can see where the issue might get confused, and perhaps some
> designers just find it easier to explain affordance to clients by
> pointing to the glossy shine of a button and saying "This is
> affordance. Right here."
>
> Jared
>
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