I second this idea. Lots of people spend their working day doing intensely physical activity like picking fruit or hanging drywall. There's no reason that we sedentary computer jockeys couldn't get used to a standing/waving work environment instead. I actually like the idea since I hate being chair-bound all day.

For a while in 2004, I had a very bad back and had to change my workstation to a standing one. It was tiring, but I still got things done. Over time, I think I would have gotten used to it. (Although, obviously, I didn't love it enough to keep standing after my back was fixed.)



On May 8, 2008, at 11:13 PM, mauro pinheiro wrote:

On Thu, May 8, 2008 at 2:44 PM, Jeffrey D. Gimzek <[EMAIL PROTECTED] > wrote:

one of the things that was brought up - maybe on this list, i can't recall -
with the Minority Report 3D gestural interface was that it would
ridiculously exhausting to stand around all day with waving your hands in
the air with your arms raised up hight than your chest.

try doing it for 10 minutes.

jd



Jeffrey, I believe that it would be better than our current "seating
and pointing + clicking a mouse all day long" situation.

A friend of mine develops a research about the harm of being seatedall
day long. One of the key issues that she points out is that the human
body was designed to work, and move, as a whole. Just think about
mundane actions, like walking. We move the whole body, not only
our legs. Every and each part of the body is connected to the whole.

When we seat and work with computers in our workstations, the only
part of our body that moves are our arms and hands. And that's why we
have several injuries on those parts. From Homo Sapiens, we became
Homo Sedens. And many "ergonomic" tools only reinforce this, making
supports for our hands, arms, even our head! But still, this only
makes us stay seated and moving just part of our body.

Of course, standing all day can be exhausting, but it's something to
think about...I guess an user interface that allows a stand-up
position, and that allows us to make wide movements would be better.


--
prof. mauro pinheiro
universidade federal do espĂ­rito santo
centro de artes
depto. de desenho industrial
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