Thanks, Michael. Those are all important factors. I didn't have it as clear in my head as how you articulated it.
As for "what the customer prefers", I think they are open to being educated and respect and defer to the expertise of people in fields other than their own. (Not that I'm in any way an expert at this stage.) There's a tendency for Flash or HTML prototypes to end up as front end code > in the app sometimes so heads up there. Not likely in this case, luckily. I'll be working on enhancements to an existing project, so it will be implemented in GWT, for better or for worse. ... I'd recommend that you focus more on facilitating design processes and > communications than on higher fidelity prototypes, at least during the early > phases of the project. Good luck! > Sounds sensible. I get the impression that I am just expected to come up with one design that will work, which the developers can then go build. So I'll have to impress upon them that this will require *some* sort of user input. The thing is, I'm not clear about which would better serve the design: some sort of ethnographic research, or some kind of usability testing. (Sure, doing both would be best, but in this situation, what would give me more bang per buck? I think usability testing would be the easier sell, in any case...) Thanks, Martin ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
