Thanks, Michael. Those are all important factors. I didn't have it as clear
in my head as how you articulated it.

As for "what the customer prefers", I think they are open to being educated
and respect and defer to the expertise of people in fields other than their
own. (Not that I'm in any way an expert at this stage.)

There's a tendency for Flash or HTML prototypes to end up as front end code
> in the app sometimes so heads up there.


Not likely in this case, luckily. I'll be working on enhancements to an
existing project, so it will be implemented in GWT, for better or for worse.


... I'd recommend that you focus more on facilitating design processes and
> communications than on higher fidelity prototypes, at least during the early
> phases of the project. Good luck!
>

Sounds sensible. I get the impression that I am just expected to come up
with one design that will work, which the developers can then go build. So
I'll have to impress upon them that this will require *some* sort of user
input. The thing is, I'm not clear about which would better serve the
design: some sort of ethnographic research, or some kind of usability
testing. (Sure, doing both would be best, but in this situation, what would
give me more bang per buck? I think usability testing would be the easier
sell, in any case...)

Thanks,

Martin
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to