In reviewing this thread it seems to me that two different types of expectation are being mentioned. One is more like trust: I trust that a button marked "Save now" will actually do what it says it will do.
The other type of expectation, though, is one which is the real design problem, and that comes from expectations about how tasks and needs "should" be met. This type of expectation mainly comes from legacy, from previous experiences and prior learning, regardless of whether the expected method is the best method for the user. Something fabulous for a complete novice may fall on its face with a pro. When approaching legacy expectations, new ways might indeed be more usable, less work, whatever your metric for success is, but part of the design considerations to be applied have to take into account, and neutralize, legacy expectations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=30048 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help