Hi Guys, There's a good introduction of activity theory, http://mcs.open.ac.uk/yr258/act_theory/
texts from this article " As an alternative theory, the conceptual framework of Activity theory is a good way of providing the means of analyzing the actions and interactions with artifacts within a historical and cultural context – an approach which was lacking in the existing cognitive theories. In this context it is a descriptive tool and not a prescriptive one. Activity Theory can be useful to design interfaces and systems that take into account the context of use and thus could play an important role in better user experiences. However it is not easy to find any such examples where Activity Theory has been used. It offers concepts and a language to discuss and describe human activity in a manner that has a real world context though sometimes the distinctions of levels of activity are not very clear. If designers could understand the Activity Theory view of human activity i.e. a holistic view of activity that takes into account context and culture, it would be beneficial to a better understanding of user needs. " here, by puting the persona/scenario and use case method under the umbrella of Activity theory, it makes some sense. Cheers, -- Jarod -- Designing for better life style. http://jarodtang.spaces.live.com/ http://jarodtang.blogspot.com ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help