Michael, your #3 is extremely apt, for me... Here are a few I didn't see above (and these may just be me, I dunno): Similar to Michael's #3: When asked to design the same behavior more than once in your career, the tendency to do it completely different (better) each time...because you design for the circumstances and context, not to save design-time.
The ability to keep an extremely complex, detailed future-vision of a system or application in your head, and all of the interim steps and phases required to achieve that vision. The ability to quickly see (at a glance) the most obvious improvements an interface can make to be more effective - in the beginning, in other people's designs - in the good designer, in your own work. The ability to know when to let others influence a design, and to admit when your experiment didn't quite succeed as you hoped. The ability to shift your perspective and adjust your thinking to look at a system for hidden flaws. --Bryan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34288 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
