Don't 1. 'Paradox of choice' and 6. 'Multiple wayfinding systems' contradict
each other?

--
Oleh Kovalchuke
Interaction Design is design of time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm


On Wed, Oct 22, 2008 at 9:20 AM, Dan Brown <[EMAIL PROTECTED]> wrote:

> [Originally appeared on IAI's mailing list. A couple people suggested I
> post
> this here, to IxDA's discussion list, and provide a little more context.]
> <context type="more">
> If you didn't see Jared Spool's keynote at the IA Summit earlier this year,
> you missed an interesting perspective on "user-centered design". One of my
> main take-aways was that the key ingredient to a successful design team is
> not a solid, formal methodology. Instead, it's that the design team shares
> a
> common vision and the designers have a set of good tips and tricks to draw
> from.
> </context>
>
> Ever since Jared's keynote in Miami, I've been thinking about the tips,
> tricks, and techniques for information architects.
> For me, the exercise is about excluding (a) rules of thumb (which generally
> don't account for context) and (b) techniques pertaining to interface
> design
> rather than internal structures (because there are already a lot of UI tips
> & tricks).
> I've compiled eight (a good number!) of them. I'm using these as the first
> "chapter" in my revised Intro to IA class, so if you've got good (or bad or
> contrary) examples of these techniques, I'd love to see them!
>
> Paradox of choice: It is more difficult for users to choose from many
> options.
> Context through content: Exemplars can clarify categories.
> Plain language: Jargon-free language tends to have the longest reach.
> Multiple front doors: Any page on the site may be a "home" page.
> Scale and growth: Expect content to grow and create navigation systems that
> accommodate growth.
> Multiple wayfinding systems: Give users more than one way of finding
> information.
> Abstraction, templating, modularization: Sites are composed of templates
> and
> components.
> Progressive disclosure: Reveal bits of information at a time to create a
> strong scent.
>
> I'm less interested in discussing the merits of Jared's findings. Whether
> or
> not you're a strong proponent of formal methodology or not, having a set of
> design principles (to borrow a term from Leah Buley's talk) seems important
> in any situation. While these can vary from project to project (accounting
> for specific contexts), I do have a core "platform" that drives most of my
> thinking.
>
> Looking forward to your thoughts!
> -- Dan
>
>
> --
>
> Dan Brown, Principal • (301) 801-4850
> EightShapes, LLC • eightshapes.com
> Also at: communicatingdesign.com • greenonions.com
>
>
>
> --
>
> Dan Brown, Principal • (301) 801-4850
> EightShapes, LLC • eightshapes.com
> Also at: communicatingdesign.com • greenonions.com
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