Hi, 

The company I work for (http://www.intuilab.com) works for 2 years on
surface computing application's design. 

We experienced devices like diamondtouch or stantum's SMK. We have
also designed and produced  our own multitouch hardware solution (see
http://www.intuiface.com).

We also are currently "playing" with Microsoft Surface SDK and
hardware.

In my point of view, the main challenge is designing both for
multi-touch AND multi-users.
Switching from a single "pointer" (whatever the input : monotouch
screen, mouse...) to multitouch gestures is a wide gap. It increases
possibilities for users to interact and complexity that designers
have to manage. 

Another point : the Microsoft Surface is a table. This is obvisous to
say, but this has wide impacts on design. That means that users can
use the application from any side, there is no top or bottom of the
screen. Orientation(s) of objects, texts etc is then a serious issue.


Finaly (the list is definitively not exhautive), it is pretty hard to
define the number of users that will use the table at a time. Design
solutions have to be relevant for 1 OR 2 OR 3 OR ... users at a time.
This introduce severe constraints on design when those users are
working on the same object of interest.

Hope this help.


Alban


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=36947


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