There is a book out with a history of jet packs - I'll dig out the reference.

The latest issue of the IEEE Spectrum has the best and worst of new
technology.  "Brainwave user interfaces for games" got a loser award
because 1.  they barely worked and 2. it took thirty seconds to fire a
weapon.

Chauncey

On Tue, Jan 13, 2009 at 12:54 PM, Jared Spool <jsp...@uie.com> wrote:
> Jet Packs!
> Flying cars!
> Online Banking that doesn't frustrate!
>
> On Jan 13, 2009, at 9:47 AM, Chauncey Wilson wrote:
>
>> How about....
>>
>> Explicit persuasive design comes of age
>> The repertory grid method becomes a primary tool for understanding
>> user experience
>> Brain wave user interfaces make a big leap
>> Moral user interface design makes headway (e.g., systems that remind
>> us of carbon footprints)
>> The field argues much about what Sustainable design means for UX
>> The current generation finally discovers that not everything should be
>> discussed or illustrated on social networking tools.
>> Metaphor brainstorming becomes a common tool in the UX practitioner's
>> toolbox
>>
>> Chauncey
>>
>>
>> On Tue, Jan 13, 2009 at 9:30 AM,  <j...@smorgasbord-design.co.uk> wrote:
>>>
>>> Anyone got any ideas? I tried looking amongst the mailing lists and
>>> boards
>>> but all I really discovered was noise (Again) about the mobile
>>> interaction
>>> tipping-point, semantic will/web and gestural interfaces.
>>>
>>> Has anyone seen a good article or blog post prophesising about the year
>>> ahead?
>>>
>>> John.
>
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