http://www.90percentofeverything.com/2009/01/14/why-you-shouldnt-rush-into-a-solution-too-quickly/
Harry posted an interesting post on "90 percent of everything" about not rushing to design solutions too quickly. Designers should cover the design space with divergent approaches first and identify proper alternatives before converging on an idea. I think I've heard others say as well the same about iterative design, and the ability of successful designs only to evolve if the pool of ideas is rich and diverse. The idea is not exactly revolutionary but stirs a basic design question. The question which I am wondering about then is how do we know how many alternatives are enough? How do we know we have enough sketches, alternatives or concepts before we begin choosing a satisfising solution. Harry also pointed me to wiki entry on wicked problems http://en.wikipedia.org/wiki/Wicked_problem, where it says that it's not possible to measure the design space. "Wicked problems do not have an enumerable (or an exhaustively describable) set of potential solutions, nor is there a well-described set of permissible operations that may be incorporated into the plan." So what are we left with here? ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
