Yes, these are methods I've used in the past and in addition K/J sorting as part of the Six Sigma process...and more recently, prioritization at various "phase gates" has run parallel to the development of business models (in the case of platforms) and business cases (in the case of concepts. But I have not been able to successfully use a holistic, predictive risk assessment tool and would love to hear of any examples.
On Mon, Jan 19, 2009 at 12:25 PM, Chauncey Wilson <[email protected] > wrote: > I would be curious to hear what tools colleagues do use for prioritization > of ideas. The key issue here is what the criteria are for choosing ideas. > In the early stages of ideation, the criteria might be different for > choosing what to consider further (the 10 ideas out of 300) versus what to > consider when you move into detailed design. > > Some general methods for prioritization are: > > 1. The monetary method where a sample of people are given a fixed amount > of "money", a list of ideas or requirements along with their relative costs > and then asked to "buy" the things of most value. > 2. The criterion matrix where you list the criteria (weighted or > unweighted) and then calculate a score with the top scores meeting more of > the criteria. > 3. Q-sorting where you ask people to sort on an important criteria on a > scale ranging from low to high. > 4. Private voting for the best ideas > 5. Public voting for the best ideas (red dots on the best ideas) > 6. Consensus > 7. Decision by a leader > 8. Decision by another group > 9. The target method (good for a first cut between good and not-good > idea) > > In braindrawing exercises, the design team would look at lots of sketches > and mark ideas that seem worth pursuing which would be consensus or voting > and would then have a product team do a second level of prioritization on > specific criteria. > > What other techniques do people use? This is something that doesn't seem > to get discussed much. > > Chauncey > > On Mon, Jan 19, 2009 at 12:41 PM, christine chastain < > [email protected]> wrote: > >> More than the issue of "how many ideas", I always end up without adequate >> prioritization mechanisms/tools by which to decide alternatives to choose >> for inclusion in the iteration process. >> >> On Mon, Jan 19, 2009 at 7:31 AM, Dave Malouf <[email protected]> wrote: >> >> > I take the pop-corn in the microwave approach to this. take it out >> > when the pops start to happen infrequently. But as Jonas says usually >> > other factors create limitations before this. >> > >> > BTW, sketching/exploration, is not to create "alternatives" and >> > "iterations" but is a ideation generation process. Even though you >> > do 100 sketches, only 10 concrete ideas may come out of the process. >> > >> > -- dave >> > >> > >> > . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . >> > Posted from the new ixda.org >> > http://www.ixda.org/discuss?post=37356 >> > >> > >> > ________________________________________________________________ >> > Welcome to the Interaction Design Association (IxDA)! >> > To post to this list ....... [email protected] >> > Unsubscribe ................ http://www.ixda.org/unsubscribe >> > List Guidelines ............ http://www.ixda.org/guidelines >> > List Help .................. http://www.ixda.org/help >> > >> ________________________________________________________________ >> Welcome to the Interaction Design Association (IxDA)! >> To post to this list ....... [email protected] >> Unsubscribe ................ http://www.ixda.org/unsubscribe >> List Guidelines ............ http://www.ixda.org/guidelines >> List Help .................. http://www.ixda.org/help >> > > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
