Finally. That is the question. All the research, design concepts and theories can be blown into oblivion in one instance.
I could tell you what I think. I could tell you what I've experienced. I could tell you it doesn't depend. But, I'll tell you a story instead. When I first moved to LA I was in a band with this guy. This guy's brother worked for a recording studio. He told me that his brother was part of recording some well known artist etc. One story was about Tom Petty. He said before Petty recorded at his bro's studio TP went to another studio and after his band had unloaded all of their equipment and they were plugged in and ready to take 1 TP lit up a cigarette. The studio owner told Petty to put it out, no smoking. Petty told everyone to pack it up we are not recording here left and went elsewhere. In my humblest respectful opinion Petty did 2 very outstanding things here. 1. He shielded his band from a non nurturing environment. 2. He did not support a system that did not support him. Sure you can speculate 'oh smokings bad', 'that guy could of recorded Tom's greatest album', 'we should all join hands and do the robot dance'. Assuming the best or worst won't fix anything. Ignoring the problem will only make it worse. Make a choice and make it a good one. On Mon, Jan 26, 2009 at 6:49 PM, Russell Wilson <russ.wil...@gmail.com>wrote: > So what are the criteria? That's what I'm after. (and don't say "it > depends") :-) > > It's easy to say "everyone's opinion counts", "there's more than one good > solution", "we should all work together", etc. > And we do just that... But when it comes to deciding on a particular > solution and moving forward, "someone" or some panel has > to make a decision (depending on where your thinking is between a single > vision/conceptual integrity versus design by committee). > > Assuming there are multiple solutions that are equally "good", how do you > decide on one? What are some examples of > criteria used? In some cases we have tested multiple designs and had > inconclusive results (1+ designs tested equally well). > > Best regards, > Russ > > Russell Wilson > Vice President of Product Design, NetQoS > Blog: http://www.dexodesign.com > > > > Exactly my point. Given that there are 1+ equally viable design solutions, > >> it may be impossible to prove that "yours" is > >> better. > >> > > > > Who cares? > > > > You're really trying to find a good solution (and in Ali's case, have a > > conversation about what makes some solutions better than others). > > > > If you have a criteria by which you and the team can decide if a solution > > is good enough or not, who cares if there's more than one? > > > > > > Jared > > > > Jared M. Spool > > User Interface Engineering > > 510 Turnpike St., Suite 102, North Andover, MA 01845 > > e: jsp...@uie.com p: +1 978 327 5561 > > http://uie.com Blog: http://uie.com/brainsparks Twitter: jmspool > > UIE Web App Summit, 4/19-4/22: http://webappsummit.com > > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... disc...@ixda.org > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help