no doubt this will come down to a DTDT, Todd, but people will come
forward with examples of how they used a sketch to test something
(structure of info, for instance); or labels and call it a prototype
whereas we all know you can't test behavior with a sketch - and
therein lies the rub. It doesn't really matter, I suppose - but for
me, and for you, and for Dave M - the key is behavior. With a paper
prototype - with moving parts - you can show, and test - the behavior
of an accordion, or a carousel, and many other interactions - but with
a sketch, or one of my wireframes - you can't without heavy
annotations and explanations but it is still a sketch because the user
can't interact with the thing.
~ will
"Where you innovate, how you innovate,
and what you innovate are design problems"
--------------------------------------------------------------------------------
Will Evans | User Experience Architect
tel: +1.617.281.1281 | w...@semanticfoundry.com
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http://www.linkedin.com/in/semanticwill
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill
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On Mar 7, 2009, at 1:38 PM, Todd Zaki Warfel wrote:
Explain to me how a one page sketch can be a prototype? A concept,
sure. But a prototype?
The point of a prototype is to communicate a design concept and see
how it works. You can't really see/show how something works with
just one sketch.
On Mar 6, 2009, at 8:02 AM, Jordan, Courtney wrote:
I disagree. Even a one-page paper sketch can be a prototype - just a
low-fidelity prototype. See Carolyn Snyder's book, Paper
Prototypes. I
often sketch ideas out before heading to Visio where they become
mid-fidelity prototypes. Once you add some colors and images - then
it's
a high-fidelity prototype.
Courtney Jordan
Cheers!
Todd Zaki Warfel
Principal Design Researcher
Messagefirst | Designing Information. Beautifully.
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Blog: http://toddwarfel.com
Twitter: zakiwarfel
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In theory, theory and practice are the same.
In practice, they are not.
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