I still think we're making this more complicated than it is. The more
I thought about it after my comment on Core77 the more I feel the
answer is simply in the name: 

Interaction Designers design interactions.

That covers enough possibilities in my book - from screen/computer to
person, person-to-person, service design interactions, gestural
interactions. From tiny UI interactive flows through to much larger,
more complex interactions and more. The approaches and methodologies
will vary, but we're still designing interactions.

Putting in all the stuff about making things easier to use or
people-centered, etc. only helps different interaction designers
communicate their particular flavours. There are plenty of
interaction design situations that don't do that (e.g. an
interactive installation that is deliberately enigmatic, a gadget for
animals to use, etc.). It just makes it more confusing to lump that
into the definition.

I really think the what gets confused with the how most of the time.
Recruiters, in particular, advertise a role with the tools the people
are expected to use. That's where most of the mix up comes from. A
graphic designer isn't just someone who uses Photoshop and
Illustrator. It's a certain way of thinking about visual design.

Another comparison, Product designers design products %u2013 those
might be produced in all sorts of ways with all sorts of tools and
techniques. It's still product design.

So, let's keep it simple: Interaction Designers design interactions.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=40375


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