Dan, On Mon, Mar 30, 2009 at 11:39 PM, Dan Saffer <d...@odannyboy.com> wrote: > There are many products that have limited information architecture, but a > lot of interaction design: [snip]
I can't think of a single product you list that wouldn't be made better with a thoughtful approach to the way they convey information. And every one conveys information... whether it be primarily a "content-vessel" or not. Many of them will also be part of a family of products, and the design of the information they convey needs to be thought out to the way their siblings do it. These are information-rich design challenges. To me, the distinction between the two areas is quite simple: the focus of IxD is designing for behavior, while the focus of IA is designing for meaningfulness. They are different lens that I put on when working on different aspects of a project. In 15+ years that I've been designing stuff (admittedly, mainly websites), I've not yet run across a project that didn't require both. (In different measures, for sure.) To suggest that these areas of focus can be independent of each other only serves to place artificial limits on our scope as designers. > A digital toy or game can have a lot of interactivity but no "content" to be > structured. Can you give an example of a game with no content? Cheers, ~ Jorge ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help