Andy, I second your thoughts. I think that the film industry has several things to teach us. It has solved how to deal with large projects, big budgets, a lot of people involved, and an unknown outcome.
We have recently organized a session with software developers and a film producer to find out what we have in common, and what we can learn from each other. What we certainly don't have in common, is maturity, as Jorge observed. The film industry roles, skills and methodologies are the result of an evolutionary process that spanned more than a hundred years. The term "interaction designer" was just established in 2003... -- Santiago Bustelo / Buenos Aires, Argentina //// IxDA BA es el primer grupo local en castellano. //// Te esperamos! http://groups.google.com/group/ixda-ba On 31/03/2009, at 17:48, Andy Polaine wrote: > The more I think about this the more I think back to my early training in film and video. One of the things I really appreciate about the film production model starts off from the premise that you need several skillsets in order to make one thing and that the collaboration works pretty seamlessly. ... > I have often wondered why this hasn't happened in our area and the reason is that what our (broader) community suffers from isn't a lack of role definition, it's a lack of a single goal and medium. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40789 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help