Hi folks,

Thanks for the great feedback on my UX sundial model! I have adjusted
the components. And with Jack Moffett's encouragement I also have
added a zoomed-in view of an IxD sundial of skills.... (For the
record, I am a very busy person with lots of design work on my plate,
but I feel compelled to advance this conversation because I think
it's healthy & necessary!) 

Please see:
http://ebacon.posterous.com/the-ux-sundial-model-iterated-now-including-a-0

Bring on the critique! :) The IxD sundial makes an attempt to
describe the essential activities of interaction design practice. Or
maybe better: bring on your competing diagrams, or your diagrams of
sister disciplines like IA. I think that not every IxD practitioner
has to embody all of the depicted skills, but that practitioners who
don't have them all probably have deep skills in one sector of the
circle--either Understanding, Definition or Communication. And, if
you aren't using scenarios somewhere in your process, I would
contend you are not doing IxD at all. 

@angel: check out the activities listed around the IxD sundial and
let me know what you think. 

@jimwich: thank you for clarifying that I am not attempting to define
an all-encompassing view of the UX field as "containing" those
various other fields. Rather, indeed, the disciplines of UX revolve
around a shared axis. You once suggested that we need to define a
topology of UX & IxD, and I encourage you to develop it as a visual
(unless the Timeline project also meets that goal). I certainly found
myself wishing I had additional dimensions to play with in this
sundial model. 

@Andrei asked: what's "the point of having a field of practice
called "UX" since it's basically everything?" The answer is -- it
only appears to be "everything" inside of our rarefied world! To our
collaborators in enterprise, consulting, education, and other spheres
of life, we're a unique & discrete conglomeration of skilled
professionals. The UX rubric adds value to everybody by elevating a
set of highly-related disciplines that share the same end goal of
great product/service/space/thingamabob development -- nay, great
human experience! 

The nit-picking arguments we get up to on the IxDA Discussion list
are definitely frustrating for many in our community, but imagine the
utter lack of comprehension for our discipline that exists outside the
UX fields. We have far more in common than we do in difference. I
think there is strength and power in numbers, and that this
coming-together does not pose some threat to the unique qualities of
the discipline of interaction design, or the discipline of
information architecture. 

Remember, oh highly passionate & experienced members of IxDA who tend
to dominate the online discussions, many people are: a) just entering
the field and trying to grow their skills; b) needing more clarity
from recruiters & companies engaged in the hiring process; and/or c)
operating in environments that don't understand what we do and
desirous of better explanations. 

Cheers,
Liz 

Vice-President, IxDA / www.ixda.org
CDO, Devise / www.devise.com



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Posted from the new ixda.org
http://www.ixda.org/discuss?post=40789


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