Awesome example.. thats exactly what I'm looking for. Cheers,
Chris Wright 07843258503 http://chrismwright.com/ On Wed, May 13, 2009 at 4:29 PM, Matthew Ventre <matthew.ven...@gmail.com>wrote: > An in-the-wild example I could point to would be something along the > lines of what Nintendo does with their Club Nintendo signup form. > > https://club.nintendo.com/registration.do > > Like Robert said, inline validation a must, keep it as simple as > possible, and don't break the user's expectations. > > In contrast to the above advice, Nintendo breaks expectations with > the final section giving the user 13 inputs as opposed to between 1 > and 4. > > Hope this helps! > > > . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . > Posted from the new ixda.org > http://www.ixda.org/discuss?post=41982 > > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... disc...@ixda.org > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help