Thank you for all the great feedback and keep it coming :D. In response to the question of why put dynamic interactions in the design spec:
Are goal is to write as little as possible in the design specs. We have a very globally distributed team and have found that there is a lot of misunderstanding that happens in a design spec. Also the spec becomes a pain to maintain and often are not read after being updated. This is why creating prototypes to describe interactions is much more desirable from both a testing and development perspective. We also found that by not testing the dynamic interactions that issues arise because the dynamic interactions weren't thought of. This is especially true with how docked expand collapse panes work. There is of course the flip side of doing prototypes which is writing and maintaining code. This is why I wanted to see where the technology was to see if it has helped mitigate some of these risks. As of now, I am thinking we might need a mix of technologies. Using Axure for most of the interactions and then using a html based version for the more dynamic scenarios. Thank you again for all the great feedback and feel free to keep the discussion going. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=47441 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help