On Feb 2, 2010, at 12:28 AM, Daniel Szuc wrote: > There is a "magic place" that exists between user research > (speaking with your users & stakeholders), taking all that goodness > and designing the product with that in mind and speaking to it. > > Often, user research can fall into a chasm because there is no up > front thought put into how it can translate into the design. > > So what has worked well for you?
I address this a lot in Designing for Interaction 2 (mostly because it was a gross omission in the 1st edition). The steps are pretty simple, although hard to execute well: - Put research data on the walls (make it physical) - Manipulate the now-physical data and make them into Conceptual Models (personas are one kind of perceptual model) - Ideate based on the conceptual models, particularly around pain points and opportunities uncovered in research - Create design principles based on what is known from research, plus the best ideas from concepting Dan Dan Saffer Principal, Kicker Studio http://www.odannyboy.com @odannyboy on Twitter ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help