Awesome, I will be there!

I would be interested in seeing a bit of code for any kind of procedural
generation and a small showcase of the API.  These could be code bits that
you have already prepared for the context if that's an easy format?

User interfaces would be sweet too.  And all the guts to get those
communicating back into the game's underlying data model/graph/whatever the
cool kids call it. ;)

Working with the GUI tools, especially with positioning elements
(cameras!!) within the scene and keeping everything from getting dog eared
would be appreciated.  I'm sure that's more experience and comfort than
anything else.  But it's also something where some tips from the trenches
probably go a long way.

Thanks so much!

- Alex



On Wednesday, January 1, 2014, Jim MacKenzie wrote:

> There was some discussion on the list about a unity talk, so for the next
> hackathon I'll be doing just that. I'll be working on putting it together
> over the next few days, but the base idea I have is this
>
> It would be a talk about creating a simple stealth based game using just
> free tools. There won't be a lot of programming because that's not fun to
> watch, mostly it will be using built in unity events. Ray casting,
> pathfinding, animations, and some simple keyboard controls. If people want
> to brings laptops and follow along they will need to download the newest
> unity and have it installed. I'll bring a dvd or 2 with it just in case.
> Afterwards I'll post all the files somewhere for people to download.
>
> If anyone has any feedback, or things they would like to see that I
> haven't mentioned let me know.
>
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