As some of you may know, a few SkullSpace members are working on designing/creating a second arcade machine for SkullSpace which would be a more compact tabletop version, with my role being setting up the emulation/control system to manage the various gaming consoles.
I've been quite successful in being able to emulate a number of systems, which I will show below. ***I would like to know if any members have any specific consoles that they would like to see emulated, that are not on the list of currently emulated systems.*** Specific question for Mark Jenkins or anyone else familiar with HDD space in the SkSp main computer: What is the size of that HDD reserved for this project? Current project size is a little less than 450 GB, inclusion of Nintendo GameCube would require an additional 675 GB Apart from Nate and Mike Loney, would anybody else like to be included in the taskforce for this project? We could use help with building the cabinet, assembling hardware and assembling some funds. Please join us! :) Systems List: Won't implement: - Any systems requiring full use of keyboard (this rules out almost all old home computer systems, sorry) - Any systems newer than Sega Dreamcast. This includes Playstation series, Xbox series, Wii series, Nintendo DS, PSP series, etc etc. However, there is a possibility to include Nintendo GameCube, providing there is an additional 675 GB of HDD space available on SkSp hardware List of working emulated systems and status notes: Amstrad GX4000 - working Atari 2600 - working Atari 5200 - working Atari 7800 - working Atari Jaguar - working Atari Lynx - working Bally Astrocade - working Bandai WonderSwan Color - working Casio PV-1000 - working ColecoVision - working Entex Adventure Vision - working Fairchild Channel F - working Magnavox Odyssey 2 - working, numpad required MAME - working Mattel Intellivision - working NEC PC Engine - working NEC SuperGrafx - working NEC TurboGrafx-16 - working Nintendo 64 - working Nintendo Entertainment System - working Nintendo Game Boy - working Nintendo Game Boy Advance - working Nintendo Game Boy Color - working Nintendo Virtual Boy - working Panasonic 3DO - working Sega 32X - working Sega GameGear - working Sega Genesis - working Sega Master System - working Sega Saturn - working, slow initial load SNK Neo Geo Pocket Color - working Super Nintendo Entertainment System - working List of not working/incomplete systems and status notes: Emerson Arcadia 2001 - emulation not yet perfect GCE Vectrex - emulation not yet perfect Nintendo Famicom - emulation not yet perfect (laggy) Philips VG 5000 - emulation working but no controls. Almost all games are in French. Might drop from project. RCA Studio II - not working Sega CD - not working Sega Dreamcast - waiting to build ratio to download torrent of fixed roms; emulation will work once this stage is complete Sega SG-1000 - not working Tiger Game.com - not working VTech CreatiVision - emulation working but no controls Some of the systems not yet working correctly may not be worth the hassle to troubleshoot. However, I will guarantee Famicom, Sega CD, Sega Dreamcast and possibly SG-1000 will eventually be included. As for the other systems not yet working, if there's a specific system you really want to see included, please let me know and I will continue to troubleshoot. Thanks for your input on this project! -Justin
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