A quick update: I'm sharing a database I've made of the systems included in
this project here:
https://docs.google.com/spreadsheets/d/11fAWoya-n47uypojQtq3m8Ysoy3IfoVYTetJu48uWLU/edit?usp=sharing

Can somebody tell me what kind of monitor I'll have available for this
project? It matters for the bezels that go on either side of the video. Is
it a 16:9 monitor? 16:10? Resolution? Hoping either Nate or Colin or Mark
or whoever can answer this... or even tell me if there is hardware set
aside.


On 15 June 2014 14:49, Justin Lacko <[email protected]> wrote:

> As some of you may know, a few SkullSpace members are working on
> designing/creating a second arcade machine for SkullSpace which would be a
> more compact tabletop version, with my role being setting up the
> emulation/control system to manage the various gaming consoles.
>
> I've been quite successful in being able to emulate a number of systems,
> which I will show below. ***I would like to know if any members have any
> specific consoles that they would like to see emulated, that are not on the
> list of currently emulated systems.***
>
> Specific question for Mark Jenkins or anyone else familiar with HDD space
> in the SkSp main computer: What is the size of that HDD reserved for this
> project? Current project size is a little less than 450 GB, inclusion of
> Nintendo GameCube would require an additional 675 GB
>
> Apart from Nate and Mike Loney, would anybody else like to be included in
> the taskforce for this project? We could use help with building the
> cabinet, assembling hardware and assembling some funds. Please join us! :)
>
> Systems List:
>
> Won't implement:
> - Any systems requiring full use of keyboard (this rules out almost all
> old home computer systems, sorry)
> - Any systems newer than Sega Dreamcast. This includes Playstation series,
> Xbox series, Wii series, Nintendo DS, PSP series, etc etc. However, there
> is a possibility to include Nintendo GameCube, providing there is an
> additional 675 GB of HDD space available on SkSp hardware
>
> List of working emulated systems and status notes:
> Amstrad GX4000 - working
> Atari 2600 - working
> Atari 5200 - working
> Atari 7800 - working
> Atari Jaguar - working
> Atari Lynx - working
> Bally Astrocade - working
> Bandai WonderSwan Color - working
> Casio PV-1000 - working
> ColecoVision - working
> Entex Adventure Vision - working
> Fairchild Channel F - working
> Magnavox Odyssey 2 - working, numpad required
> MAME - working
> Mattel Intellivision - working
> NEC PC Engine - working
> NEC SuperGrafx - working
> NEC TurboGrafx-16 - working
> Nintendo 64 - working
> Nintendo Entertainment System - working
> Nintendo Game Boy - working
> Nintendo Game Boy Advance - working
> Nintendo Game Boy Color - working
> Nintendo Virtual Boy - working
> Panasonic 3DO - working
> Sega 32X - working
> Sega GameGear - working
> Sega Genesis - working
> Sega Master System - working
> Sega Saturn - working, slow initial load
> SNK Neo Geo Pocket Color - working
> Super Nintendo Entertainment System - working
>
> List of not working/incomplete systems and status notes:
> Emerson Arcadia 2001 - emulation not yet perfect
> GCE Vectrex - emulation not yet perfect
> Nintendo Famicom - emulation not yet perfect (laggy)
> Philips VG 5000 - emulation working but no controls. Almost all games are
> in French. Might drop from project.
> RCA Studio II - not working
> Sega CD - not working
> Sega Dreamcast - waiting to build ratio to download torrent of fixed roms;
> emulation will work once this stage is complete
> Sega SG-1000 - not working
> Tiger Game.com - not working
> VTech CreatiVision - emulation working but no controls
>
> Some of the systems not yet working correctly may not be worth the hassle
> to troubleshoot. However, I will guarantee Famicom, Sega CD, Sega Dreamcast
> and possibly SG-1000 will eventually be included. As for the other systems
> not yet working, if there's a specific system you really want to see
> included, please let me know and I will continue to troubleshoot.
>
> Thanks for your input on this project!
>
> -Justin
>
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