A quick update: I'm sharing a database I've made of the systems included in this project here: https://docs.google.com/spreadsheets/d/11fAWoya-n47uypojQtq3m8Ysoy3IfoVYTetJu48uWLU/edit?usp=sharing
Can somebody tell me what kind of monitor I'll have available for this project? It matters for the bezels that go on either side of the video. Is it a 16:9 monitor? 16:10? Resolution? Hoping either Nate or Colin or Mark or whoever can answer this... or even tell me if there is hardware set aside. On 15 June 2014 14:49, Justin Lacko <[email protected]> wrote: > As some of you may know, a few SkullSpace members are working on > designing/creating a second arcade machine for SkullSpace which would be a > more compact tabletop version, with my role being setting up the > emulation/control system to manage the various gaming consoles. > > I've been quite successful in being able to emulate a number of systems, > which I will show below. ***I would like to know if any members have any > specific consoles that they would like to see emulated, that are not on the > list of currently emulated systems.*** > > Specific question for Mark Jenkins or anyone else familiar with HDD space > in the SkSp main computer: What is the size of that HDD reserved for this > project? Current project size is a little less than 450 GB, inclusion of > Nintendo GameCube would require an additional 675 GB > > Apart from Nate and Mike Loney, would anybody else like to be included in > the taskforce for this project? We could use help with building the > cabinet, assembling hardware and assembling some funds. Please join us! :) > > Systems List: > > Won't implement: > - Any systems requiring full use of keyboard (this rules out almost all > old home computer systems, sorry) > - Any systems newer than Sega Dreamcast. This includes Playstation series, > Xbox series, Wii series, Nintendo DS, PSP series, etc etc. However, there > is a possibility to include Nintendo GameCube, providing there is an > additional 675 GB of HDD space available on SkSp hardware > > List of working emulated systems and status notes: > Amstrad GX4000 - working > Atari 2600 - working > Atari 5200 - working > Atari 7800 - working > Atari Jaguar - working > Atari Lynx - working > Bally Astrocade - working > Bandai WonderSwan Color - working > Casio PV-1000 - working > ColecoVision - working > Entex Adventure Vision - working > Fairchild Channel F - working > Magnavox Odyssey 2 - working, numpad required > MAME - working > Mattel Intellivision - working > NEC PC Engine - working > NEC SuperGrafx - working > NEC TurboGrafx-16 - working > Nintendo 64 - working > Nintendo Entertainment System - working > Nintendo Game Boy - working > Nintendo Game Boy Advance - working > Nintendo Game Boy Color - working > Nintendo Virtual Boy - working > Panasonic 3DO - working > Sega 32X - working > Sega GameGear - working > Sega Genesis - working > Sega Master System - working > Sega Saturn - working, slow initial load > SNK Neo Geo Pocket Color - working > Super Nintendo Entertainment System - working > > List of not working/incomplete systems and status notes: > Emerson Arcadia 2001 - emulation not yet perfect > GCE Vectrex - emulation not yet perfect > Nintendo Famicom - emulation not yet perfect (laggy) > Philips VG 5000 - emulation working but no controls. Almost all games are > in French. Might drop from project. > RCA Studio II - not working > Sega CD - not working > Sega Dreamcast - waiting to build ratio to download torrent of fixed roms; > emulation will work once this stage is complete > Sega SG-1000 - not working > Tiger Game.com - not working > VTech CreatiVision - emulation working but no controls > > Some of the systems not yet working correctly may not be worth the hassle > to troubleshoot. However, I will guarantee Famicom, Sega CD, Sega Dreamcast > and possibly SG-1000 will eventually be included. As for the other systems > not yet working, if there's a specific system you really want to see > included, please let me know and I will continue to troubleshoot. > > Thanks for your input on this project! > > -Justin >
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