It is not the wrong time of day that is the issue, but the rate of
change of that time of day.

The synchronization process works by calculating, every second, the
-apparent- start time of the track for each player, based on the report
from each player of amount of the track that has been played (in
milliseconds) and the timestamp of that report. That timestamp is
converted to clock time by using the -time epoch- of the player, which
is tracked separately. When two players in a sync-group have different
apparent start times (by more than 10ms), the server tells one of them
to make an adjustment (usually by skipping a very small interval).

The algorithms use various smoothing and hysteresis functions to avoid
false adjustments. A system (server) clock that runs at a sufficiently
different speed to the clocks of the players will mess up this process.


-- 
awy
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View this thread: http://forums.slimdevices.com/showthread.php?t=76378

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