I think we should let the boffins worry about the implementation details
(where, on which platform, it is cheapest to do the transformation) and
concentrate instead on the important user elements of how it should
work.

It seems like one bit per channel for the music, and one bit per
channel for the player (in case for some reason the room is wired
badly) would work. That way, if you get an inversion for the song, and
an inversion for the room, they would cancel. That was the suggestion
made in the feature request, and it seems feasible and sensible.

Any thoughts?


-- 
Michaelwagner
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