On Sun, Nov 12, 2006 at 07:49:20PM -0800, kdf wrote:
> you choose which ir files are active, and you choose which single map 
> file is active for each player.
> look in player settings->remote.

Ah, right there in front of me!

I guess I could create more than one map file so I could have more
then one set of functions for the buttons on the remote.  It would be
nice if I could assign a button to toggle through different map files.


> >And from the docs, I really don't understand where [INPUT.Text]
> >applies.  Are there any more docs on this?
> >
> look in the docs for the input modes.  They are generic input types 
> that help to reduce the need for every different mode to have it's own 
> code for a BAR ui, inputting a text value, choosing an item from a 
> list, etc.

I see.  Is there a way to tell what is the current input mode?

I thought I could use [INPUT] to define things then override with
[INPUT.Text], but that didn't seem to work.

And the logs are confusing, for example I see the following.
Why does it say repeat_toggle is not defined then it executes it?
The repeat function is working.

2006-11-12 21:07:39.4720 found button bose_repeat for a25d24db
2006-11-12 21:07:39.4728 found function repeat_toggle for button bose_repeat in 
mode common from map /home/moseley/SlimServer_v5.4.0/IR/Bose.map
2006-11-12 21:07:39.4735 irCode = [repeat_toggle] timer = [382590.719] timediff 
= [321.429999999993] last = [left]
2006-11-12 21:07:39.4740 irCode: repeat_toggle, 00:04:20:05:87:0e
2006-11-12 21:07:39.4748 irCode not defined: repeat_toggle
2006-11-12 21:07:39.4754 trying to execute button: repeat_toggle
2006-11-12 21:07:39.4763 executing button: repeat_toggle

-- 
Bill Moseley
[EMAIL PROTECTED]

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