On Tue, May 17, 2016 at 11:16:09AM -0700, Aaron Wolf wrote: > On 05/17/2016 10:21 AM, Bryan Richter wrote: > > Website work is blocked on taking care of the blog, so let's do that. > > We have to make some decisions, but first we need to agree on what > > purpose we are trying to achieve. > > > > To frame the "purpose" discussion, I'll pose the first question: Where > > does the blog live? The decision flowchart starts with: > > > > 1. Blog lives on the main site > > 2. Blog lives somewhere else > > > > Which shall it be? > > > > My values: > > * When Snowdrift.coop makes a careful decision about how to do something > like blogging, we at least consider how we can make it as easy as > possible for other projects to follow the same path (that's why having > it on the site for *any* project was originally proposed, because I hate > the idea that we do a ton of work and then conclude that any FLO project > has to reproduce all that same work themselves, I want to lower the > barriers to FLO project success) > > * I want updates and blog things to be conceptually connected to > patronage enough that patrons and potential patrons feel well-informed > about the work their patronage supports > > * I want a good blog for our own purposes for various reasons. > > None of those require the blog being on the main site. If we decided to > use Ghost (one of the blog options more appealing to me as an end user > and in particularly liking the project and the project's values), and we > had a link to our blog on the main site (perhaps even a feed with titles > in a side-bar on the project, but not strictly necessary), and we made > it clear to other projects how to easily get set up with Ghost, then it > could address all my concerns.
I briefly looked at Ghost, and I'd obviously want to use Sandstorm to host it. But the Sandstorm version is two *very active* years behind the standalone version! That's a major issue. But in a lot of other ways, Using Sandstorm + Ghost is very appealing to me. I would like to look into estimating how much work it would be to package up a more recent version of Ghost.
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