On Wed, Jan 04, 2006 at 01:56:10PM +0000, Alex Hudson wrote: > The problem is that the non-hardware > accelerated libraries are not sufficiently fast to keep up with 3D > hardware, no matter what age it is (my old-ish Radeon 9200SE blows away > my 2200+ Athlon XP, for example). > > In theory, you can use software rendering. > In practice, it's just not quick enough.
I have seen working code that render very fast in software,
the problem is, that it needs to be optimised for a specific task,
so it does not help libraries much that are generic.
So the structure
a) hardware -- b) generic library -- c) flash player
does not allow a lot flash specifica optimisations,
in contrast to
a) hardware -- c) flash player
but there you need to to the coding within c).
Bernhard
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