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Course you could always check #dnbproduction on
efnet for tips : )
----- Original Message -----
Sent: Wednesday, July 17, 2002 6:53
PM
Subject: [dnb-prod] RE: Beginner Tips,
anybody?
One more piece of software that can make a dnb producers
work easier is ReCycle to chop up those funky breaks into individual
hits
------------------------ On 16 Jul 2002 at 23:37, joe
wrote:
> just to add my little piece of advice, here's what you
need: > > 1. Sound editor: > - Soundforge
- industry standard, but i think it sucks ass > - Cool
Edit Pro - no one uses it, but i think it's brilliant and > intuitive,
it does multitracking (something forge doesn't do) and the >
timestretching sounds better (something forge does horribly) > >
2. Sequencer: > - Logic - powerful, but is gonna be
discontinued as far as pc's go, so > people are switching
to: > - Cubase SX - also powerful, seems pretty cool,
i've been messing with it > for 2-3 days > -
Reason - all-in-one solution, but yeah, it's pretty much a toy, unless >
you like thin techy sounds > - Fruity Loops -
beautiful program, everything gets banged out in half an > hour, but it
just doesn't have enough serious features, like the more > powerful
sequencers > - Buzz - my first sequencer, i guess
they've done a bunch of changes, but > i'd rather stick to one sequencer
rather than be jumping around all over the > place > > 3.
Miscellaneous shit: > - VST/DX instruments and effects
- since you're gonna be running a > sequencer, you're either gonna be
generating your own sounds by a software > instrument or a software
sampler... so start collecting vst and dx > instruments (prefer vst over
dx, vst runs faster), see what you can make 'em > sound like, and then
run them through vst/dx effects. > > effects, effects,
automation, and effects. in a perfect world, we'd never > have to
bounce anything to audio. the current practices in the audio
world > are vestigial methods left over from our tape-reel 4-track
past... try to do > things in the least destructive manner you can and
that way you'll have all > the flexibility you want. oh, and
lastly, never pay for software... unless > you make money with your
music, then it's only right that you thank the > programmers who helped
you. > > joe > > -----Original Message----- >
From: David Gover [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, July 16,
2002 2:12 PM > To: Drum & Bass Arena Discussion List >
Subject: [dnb-prod] Beginner Tips, anybody? > > > >
Hi, > > I'm interested in starting to produce dnb. >
> I have _no_ money whatsoever for hardware but I do have a nice
powerful PC > (Athlon XP 1600+, 512MB Ram, 70GB HD). My soundcard is a
Soundblaster Audigy > (not perfect for production I guess?). >
> I've been lurking on this list quite a while and I've not seen an
answer to > the following question: > > What options are
there for somebody who only has a PC, to start producing? > > As
far as I've researched so far, it seems that a good (common?) way to >
start is to use Reason "re-wired" into Cubase (I'd rather learn a
"real" > interface, if you know what I mean). I'm not too familiar with
what > soundbanks etc Reason has to offer as I've only had a chance to
play with > the Demo version so far but I guess I'd have much more
flexibility working > with my own samples? Is there some kind of
"sampler" I can plug-in to the > CuBase/Reason setup? > >
Basically - I'm looking to do everything via software. That includes, >
sampling, sequencing, effects & filters, compression, whatever.. what
can > everybody suggest? > > Before everybody tells me
hardware is better - maybe I'll buy some later and > besides, I hear
High Contrast uses purely software, so there must be > something in
it? > > Cheers, > -dave > > >
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