Hello! I have created a class, DistanceToBoundaryComputation, similar to IntersectionOperator, which takes a Mesh or a FacetFunction and compute distances between any point and the closest point to the Boundary or a subset of the boundary given by the FacetFunction.
I have published it together with two demos, cpp and python to illustrate some of its functions. lp:~johan-hake/dolfin/distance-to-boundary If the distances from each vertex is computed, will the result be similar (not always equal) to the signed distance function, or the eikonal equation, but it computes faster. I am not sure how this best can be integrated into the present dolfin. It generates some data, like a BoundaryMesh, which it need to store, so it might not be something we want to put into the Mesh class? If I use the same lazy initialization that Andre used it might be possible. Please feel free to have alook at one of the demos to see it in action. Johan _______________________________________________ Mailing list: https://launchpad.net/~dolfin Post to : [email protected] Unsubscribe : https://launchpad.net/~dolfin More help : https://help.launchpad.net/ListHelp

