Cool stuff!

How does it work exactly? What is the algorithm behind the computation?

Mikael

On 10 August 2011 23:02, Johan Hake <[email protected]> wrote:

> Hello!
>
> I have created a class, DistanceToBoundaryComputation, similar to
> IntersectionOperator, which takes a Mesh or a FacetFunction and compute
> distances between any point and the closest point to the Boundary or a
> subset
> of the boundary given by the FacetFunction.
>
> I have published it together with two demos, cpp and python to illustrate
> some
> of its functions.
>
>   lp:~johan-hake/dolfin/distance-to-boundary
>
> If the distances from each vertex is computed, will the result be similar
> (not
> always equal) to the signed distance function, or the eikonal equation, but
> it
> computes faster.
>
> I am not sure how this best can be integrated into the present dolfin. It
> generates some data, like a BoundaryMesh, which it need to store, so it
> might
> not be something we want to put into the Mesh class? If I use the same lazy
> initialization that Andre used it might be possible.
>
> Please feel free to have alook at one of the demos to see it in action.
>
> Johan
>
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