On Jun 6, 2005, at 4:53 PM, Zeljko Dimic wrote:
Majority of the CCS code will be compiled, so hopefully it shouldn't be too
bad. This is both to improve speed, and create some boundaries of
customization.

We can talk about speed improvements of compiled code in a different thread if you want to. [*]

 Principle is, it's safe to customize stuff that is not
compiled, and your instance will survive upgrade; however, play with
compiled stuff, and easy upgrade is not guaranteed.

I completely agree there should be a clean line between stuff you can change and stuff you should not change. Just not sure I agree with out you are enforcing it, but I can see how this will help.

Some of our resellers have had issues with upgrades in the past, and we feel we need to draw the line to warn you. It's like removing pointers from C++
;) (please read on)

Anyway, for hackers at heart, we'll have source code available, so if you want to spend a bit more effort to get it to play in your environment, that
option will exist.

This is great news, thanks for the details!

Cheers,

Brian

[*] I don't completely agree with the speed improvement claims. Yes, it will be faster than compiling the script from raw PHP, but I can't see how it can be faster than a good compile cache like APC.

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