https://bugs.freedesktop.org/show_bug.cgi?id=33038
--- Comment #8 from aceman <aceli...@atlas.sk> 2011-04-03 07:37:41 PDT --- The original report was with celestia 1.6.0. Now with version 1.6.1 and a Qt4 build, it starts up fine. It may be because the default value for "Texture resolution" is Medium. When toggling this to High (it means celestia loads other higher resolution texture files (jpg/png images)) it crashes again. However, the crash happens only at certain planets, i.e. toggling to High while viewing Mercury works fine. When moving to Earth, it crashes before displaying it. The highres texture for Mercury is 4096x2048px. The texture for Earth is 8192x4096px. This radeon hardware should support 8192px textures, it is also shown in Help->OpenGL info. It also worked fine before Mesa 7.10 (and some devel version of 7.9). -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/dri-devel