We can use the DIV_ROUND_CLOSEST() macro when calculating the DI
clock divider, rounded to nearest int.

Suggested-by: Philipp Zabel <p.zabel at pengutronix.de>
Signed-off-by: Steve Longerbeam <steve_longerbeam at mentor.com>
---
 drivers/gpu/ipu-v3/ipu-di.c |    9 +++------
 1 file changed, 3 insertions(+), 6 deletions(-)

diff --git a/drivers/gpu/ipu-v3/ipu-di.c b/drivers/gpu/ipu-v3/ipu-di.c
index d95fbd0..b61d6be 100644
--- a/drivers/gpu/ipu-v3/ipu-di.c
+++ b/drivers/gpu/ipu-v3/ipu-di.c
@@ -440,8 +440,7 @@ static void ipu_di_config_clock(struct ipu_di *di,
                        clk_set_rate(clk, sig->mode.pixelclock);

                        in_rate = clk_get_rate(clk);
-                       div = (in_rate + sig->mode.pixelclock / 2) /
-                               sig->mode.pixelclock;
+                       div = DIV_ROUND_CLOSEST(in_rate, sig->mode.pixelclock);
                        if (div == 0)
                                div = 1;

@@ -459,8 +458,7 @@ static void ipu_di_config_clock(struct ipu_di *di,
                unsigned div, error;

                clkrate = clk_get_rate(di->clk_ipu);
-               div = (clkrate + sig->mode.pixelclock / 2) /
-                       sig->mode.pixelclock;
+               div = DIV_ROUND_CLOSEST(clkrate, sig->mode.pixelclock);
                rate = clkrate / div;

                error = rate / (sig->mode.pixelclock / 1000);
@@ -482,8 +480,7 @@ static void ipu_di_config_clock(struct ipu_di *di,
                        clk_set_rate(clk, sig->mode.pixelclock);

                        in_rate = clk_get_rate(clk);
-                       div = (in_rate + sig->mode.pixelclock / 2) /
-                               sig->mode.pixelclock;
+                       div = DIV_ROUND_CLOSEST(in_rate, sig->mode.pixelclock);
                        if (div == 0)
                                div = 1;

-- 
1.7.9.5

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