From: Thierry Reding <tred...@nvidia.com>

Drop a reference instead of directly calling the framebuffer .destroy()
callback at fbdev free time. This is necessary to make sure the object
isn't destroyed if anyone else still has a reference.

Signed-off-by: Thierry Reding <treding at nvidia.com>
---
 drivers/gpu/drm/tegra/fb.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/tegra/fb.c b/drivers/gpu/drm/tegra/fb.c
index c5fa3c4b2ed5..17a29971a7ee 100644
--- a/drivers/gpu/drm/tegra/fb.c
+++ b/drivers/gpu/drm/tegra/fb.c
@@ -355,7 +355,7 @@ static void tegra_fbdev_free(struct tegra_fbdev *fbdev)

        if (fbdev->fb) {
                drm_framebuffer_unregister_private(&fbdev->fb->base);
-               tegra_fb_destroy(&fbdev->fb->base);
+               drm_framebuffer_unreference(&fbdev->fb->base);
        }

        drm_fb_helper_fini(&fbdev->base);
-- 
2.1.2

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