https://bugs.freedesktop.org/show_bug.cgi?id=38547

--- Comment #3 from Jerome Glisse <gli...@freedesktop.org> 2011-06-22 09:23:14 
PDT ---
Do you have the original glsl shader ? (env var MESA_GLSL="dump" should dump
it)

This shader is awfully big, issue is that it use more temporary than hw has, i
am guessing we never check for this. A proper compiler might be able to cut
down the number of temporary as there is a lot of scalar operation (only one
component of a vector use).

-- 
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel

Reply via email to