https://bugs.freedesktop.org/show_bug.cgi?id=76484
--- Comment #2 from majedjawad at gmail.com --- This is my first bug report. Hopefully this help. Strike Suit zero doesn't start with radeonsi. However, it does work with the older radeon driver. For the radeonsi: $glxinfo | grep ^OpenGL | egrep 'version|renderer' OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.5.0-devel (git-94e7b59 2015-01-24 trusty-oibaf-ppa) OpenGL core profile shading language version string: 3.30 OpenGL version string: 3.0 Mesa 10.5.0-devel (git-94e7b59 2015-01-24 trusty-oibaf-ppa) OpenGL shading language version string: 1.30 OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.5.0-devel (git-94e7b59 2015-01-24 trusty-oibaf-ppa) OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00 GDB output: Reading symbols from ./StrikeSuitZero...done. (gdb) run Starting program: /home/maj/Downloads/linux/main/binary/StrikeSuitZero [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". Running Tasks: 22 PRIO NAME STATUS 1) 205: MemoryManager - [Idle] 2) 204: ValkyrieEarlyLoad - [Idle] 3) 202: Filesystem - [Idle] 4) 201: cAsyncLoaderManager - [Idle] 5) 200: RendererBase - [Idle] 6) 160: RenderStateManager - [Idle] 7) 157: cCameraManager - [Idle] 8) 153: GLSLManager - [Idle] 9) 152: EffectManager - [Idle] 10) 150: PostProcess - [Idle] 11) 145: MaterialManager - [Idle] 12) 120: InputManager - [Idle] 13) 110: DebugRender - [Idle] 14) 100: CommandLine - [Idle] 15) 100: AutoObjectManager - [Idle] 16) 100: Sambuca - [Idle] 17) 100: LightingManager - [Idle] 18) 100: Localisation - [Idle] 19) 100: TaskManager - [Idle] 20) 100: Kernel - [Idle] 21) 55: Valkyrie - [Idle] 22) 0: PartitionRenderer - [Idle] ---------------------- Memory Stores: -"Main": 487.00 MB (16 bytes of partitions' alignment) -"Sound": 42.00 MB (1024 bytes of partitions' alignment) Memory Store "Main" (0x0xd8e44008-0x0xf7544008) 487.00 MB -Linear Partition Xii2 Transient1 (0xd8e44010-0xd9244010) 4.00 MB (ACTIVE) -Linear Partition Xii2 Transient2 (0xd9244010-0xd9644010) 4.00 MB (ACTIVE) -Dynamic ThreadSafe Partition Xii2 General (0xd9644010-0xd9844010) 2.00 MB (ACTIVE) -TLSF Partition Xii2 LUA (0xd9844010-0xdb644010) 30.00 MB (ACTIVE) -Dynamic Partition Xii2 ToLua++ (0xdb644010-0xdbe44010) 8.00 MB (ACTIVE) -Linear Partition Xii2 StaticEffects (0xdbe44010-0xdbe5d010) 0.10 MB (ACTIVE) -Linear Partition Xii2 ShaderManager (0xdbe5d010-0xdbeda010) 0.49 MB (ACTIVE) -Dynamic Partition Xii2 Scratch (0xdbeda010-0xdd0da010) 18.00 MB (ACTIVE) -Dynamic Partition Xii2 XmlReader (0xdd0da010-0xdd3da010) 3.00 MB (ACTIVE) -Linear Partition Xii2 Localisation (0xdd3da010-0xdd5da010) 2.00 MB (ACTIVE) -Dynamic Partition Xii2 Physics (0xdd5da010-0xde7da010) 18.00 MB (ACTIVE) -Linear Partition Xii2 Input (0xde7da010-0xde80c010) 0.20 MB (ACTIVE) -Dynamic Partition Xii2 SoundManager (0xde80c010-0xdeafa010) 2.93 MB (ACTIVE) -Dynamic ThreadSafe Partition Xii2 Sambuca dynamic (0xdeafa010-0xe02fa010) 24.00 MB (ACTIVE) -Dynamic ThreadSafe Partition Xii2 Sambuca fixed (0xe02fa010-0xe1afa010) 24.00 MB (ACTIVE) -Dynamic Partition Xii2 Skeletal (0xe1afa010-0xe1bfa010) 1.00 MB (ACTIVE) -TLSF Partition Xii2 UI (0xe1bfa010-0xeb1fa010) 150.00 MB (ACTIVE) -Dynamic Partition Xii2 HUD (0xeb1fa010-0xeb2fa010) 1.00 MB (ACTIVE) -Linear Partition Xii2 PostProcess (0xeb2fa010-0xeb3fa010) 1.00 MB (ACTIVE) -Dynamic Partition Xii2 GBuffer (0xeb3fa010-0xeb413010) 0.10 MB (ACTIVE) -Dynamic Partition Xii2 Renderer (0xeb413010-0xeb42c010) 0.10 MB (ACTIVE) -Dynamic Partition Xii2 ResourceManager (0xeb42c010-0xeb477010) 0.29 MB (ACTIVE) -Dynamic Partition Xii2 Message Delivery (0xeb477010-0xeb677010) 2.00 MB (ACTIVE) -Dynamic Partition CollisionMesh Pool (0xeb677010-0xec277010) 12.00 MB (ACTIVE) -Dynamic Partition Script Pool (0xec277010-0xec477010) 2.00 MB (ACTIVE) -Dynamic Partition Model Pool (0xec477010-0xec577010) 1.00 MB (ACTIVE) -Dynamic Partition Mesh Pool (0xec577010-0xec60d010) 0.59 MB (ACTIVE) -Dynamic Partition Texture Pool (0xec60d010-0xec68a010) 0.49 MB (ACTIVE) -Dynamic Partition Font Pool (0xec68a010-0xec78a010) 1.00 MB (ACTIVE) -Dynamic Partition Skeleton Pool (0xec78a010-0xec98a010) 2.00 MB (ACTIVE) -Dynamic Partition Prefab Pool (0xec98a010-0xecd72010) 3.91 MB (ACTIVE) -Dynamic Partition Xii2 Quad (0xecd72010-0xece72010) 1.00 MB (ACTIVE) -Linear Partition Xii2 Shaders (0xece72010-0xed0e3010) 2.44 MB (ACTIVE) -Linear Partition Loading Screens (0xed0e3010-0xed1e3010) 1.00 MB (ACTIVE) -Dynamic Partition Behaviour Manager (0xed1e3010-0xee0e3010) 15.00 MB (ACTIVE) -Dynamic Partition Scene Block (0xee0e3010-0xee2e3010) 2.00 MB (ACTIVE) -Dynamic Partition AI Avoid Meshes (0xee2e3010-0xee2fc010) 0.10 MB (ACTIVE) -Dynamic Partition ROAResource (0xee2fc010-0xee3fc010) 1.00 MB (ACTIVE) -Dynamic Partition Portal Rendering (0xee3fc010-0xee4fc010) 1.00 MB (ACTIVE) -Dynamic Partition Variants (0xee4fc010-0xef9fc010) 21.00 MB (ACTIVE) -Dynamic Partition VideoPlayer (0xef9fc010-0xf12fc010) 25.00 MB (ACTIVE) -Dynamic Partition Level Manager (0xf12fc010-0xf1379010) 0.49 MB (ACTIVE) -Dynamic Partition Model Instances (0xf1379010-0xf14f0010) 1.46 MB (ACTIVE) -Dynamic Partition Launch Tube Behaviour (0xf14f0010-0xf1554010) 0.39 MB (ACTIVE) -Dynamic Partition ECM Jammers (0xf1554010-0xf1554410) 0.00 MB (ACTIVE) -Dynamic Partition Squads (0xf1554410-0xf1754410) 2.00 MB (ACTIVE) -Dynamic Partition Lua Errors (0xf1754410-0xf176d410) 0.10 MB (ACTIVE) -Dynamic Partition Targetable Dictionary (0xf176d410-0xf186d410) 1.00 MB (ACTIVE) Memory Store "Sound" (0x0xd6443008-0x0xd8e43008) 42.00 MB Memory Manager Created [New Thread 0xd6442b40 (LWP 10709)] [New Thread 0xd6421b40 (LWP 10710)] [New Thread 0xd6400b40 (LWP 10711)] [New Thread 0xd63dfb40 (LWP 10712)] [New Thread 0xd3ab2b40 (LWP 10713)] Initalising Renderer Best mode = 1920x1080 60Hz, Delta = 333.333333 Best mode = 1920x1080 60Hz, Delta = 333.333333 Best mode = 1920x1080 59Hz, Delta = 333.333333 Best mode = 1920x1080 50Hz, Delta = 333.333333 Best mode = 1920x1080 30Hz, Delta = 333.333333 Best mode = 1920x1080 29Hz, Delta = 333.333333 Best mode = 1920x1080 25Hz, Delta = 333.333333 Best mode = 1440x900 59Hz, Delta = 113.333333 Best mode = 1280x1024 60Hz, Delta = 101.333333 Best mode = 1280x800 59Hz, Delta = 26.666667 Best mode = 1280x720 60Hz, Delta = 0.000000 Program received signal SIGABRT, Aborted. 0xf7fdacf5 in ?? () (gdb) bt Python Exception <class 'gdb.MemoryError'> Cannot access memory at address 0x29d4: #0 0xf7fdacf5 in ?? () Cannot access memory at address 0x29d4 (gdb) c Continuing. [Thread 0xd3ab2b40 (LWP 10713) exited] [Thread 0xd63dfb40 (LWP 10712) exited] [Thread 0xd6400b40 (LWP 10711) exited] [Thread 0xd6421b40 (LWP 10710) exited] [Thread 0xd6442b40 (LWP 10709) exited] Program terminated with signal SIGABRT, Aborted. The program no longer exists. (gdb) q -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20150124/90bb1081/attachment-0001.html>