https://bugs.freedesktop.org/show_bug.cgi?id=89490
Bug ID: 89490 Summary: sampler3D in shader silently fails Product: Mesa Version: 10.4 Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 Assignee: dri-devel at lists.freedesktop.org Reporter: weilercdale at gmail.com QA Contact: dri-devel at lists.freedesktop.org The use of sampler3D in GLSL silently fails (no info log) yet the compile status says otherwise. Offending shader source that causes this. sampler3D gColorGradingMap; out vec4 fragColor; ... fragColor = vec4(texture(gColorGradingMap, fragColor.rgb).rbg, 1.0f); -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20150308/50f2bcb4/attachment.html>