https://bugs.freedesktop.org/show_bug.cgi?id=89490

            Bug ID: 89490
           Summary: sampler3D in shader silently fails
           Product: Mesa
           Version: 10.4
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
          Assignee: dri-devel at lists.freedesktop.org
          Reporter: weilercdale at gmail.com
        QA Contact: dri-devel at lists.freedesktop.org

The use of sampler3D in GLSL silently fails (no info log) yet the compile
status
says otherwise. Offending shader source that causes this.

sampler3D gColorGradingMap;
out vec4 fragColor;
...
fragColor = vec4(texture(gColorGradingMap, fragColor.rgb).rbg, 1.0f);

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