Hello all, For a while now, I've been working to fix tearing with PRIME. This is the same as the eighth version of the DRM component for PRIME synchronization,
In this version, use_mmio_flip() tests against !reservation_object_test_signaled_rcu(test_all=FALSE) instead of directly checking for an exclusive fence with obj->base.dma_buf->resv->fence_excl. Repeat of overview below: v1 was a more complicated patch set that added an additional fenced interface to page flipping. To avoid adding additional interfaces on top of a legacy path, v2 scrapped those patches and changed i915 page flipping paths to wait on fences attached to DMA-BUF-backed fbs. Subsequent versions involve incremental changes outlined in the patch descriptions. I have two patches, one that implements fencing for i915's legacy mmio_flip path, and one for atomic modesetting for futureproofing. Currently the mmio_flip path is the one ultimately used by the X patches, due to the lack of asynchronous atomic modesetting support in i915. With my synchronization patches to X, it is possible to export two shared buffers per crtc instead of just one. The sink driver uses the legacy drmModePageFlip() to flip between the buffers, as the rest of the driver has yet to be ported to atomics. In the pageflip/vblank event handler, the sink driver requests a present from the source using the new X ABI function pScreen->PresentTrackedFlippingPixmap(). If the call returns successfully, it uses drmModePageFlip() to flip to the updated buffer, otherwise it waits until the next vblank and tries again. When the source driver presents on a given buffer, it first attaches a fence. The source driver is responsible for either using software signaling or hardware semaphore-backed fences to ensure the fence is signaled when the present is finished. If the sink's DRM driver implements fencing in the flipping path, it will guarantee that that flip won't occur until the present has finished. This means that DRM drivers that don't implement fencing in their flipping paths won't be able to guarantee 100% tear-free PRIME with my X patches. However, the good news is that even without fencing, tearing is rare. Generally presenting finishes before the next vblank, so there is no need to wait on the fence. The X patches are a drastic improvement with or without fencing, but the fencing is nonetheless important to guarantee tear-free under all conditions. To give some greater context, I've uploaded my branches for DRM and the X server to Github. I'll move forward with upstreaming the X changes if and when these DRM patches go in. DRM Tree: https://github.com/GoinsWithTheWind/drm-prime-sync X Tree: https://github.com/GoinsWithTheWind/xserver-prime-sync (branch agoins-prime-v8) Thanks, Alex @ NVIDIA Linux Driver Team Alex Goins (2): i915: wait for fence in mmio_flip_work_func i915: wait for fence in prepare_plane_fb drivers/gpu/drm/i915/intel_display.c | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) -- 1.9.1