https://bugs.freedesktop.org/show_bug.cgi?id=95026

--- Comment #4 from Ilia Mirkin <imirkin at alum.mit.edu> ---
(In reply to Christoph Haag from comment #3)
> Created attachment 123071 [details]
> MESA_GLSL=dump
> 
> I'll be damned. Now I compiled with CFLAGS="" CXXFLAGS="" and configure said
> it's this:
> 
> CFLAGS:          -Wall -std=c99 -Werror=implicit-function-declaration
> -Werror=missing-prototypes -fno-strict-aliasing -fno-math-errno
> -fno-trapping-math -fno-builtin-memcmp
> CXXFLAGS:        -Wall -fno-strict-aliasing -fno-builtin-memcmp
> 
> and the game works fine, I started it 4 times in a row, so I am relatively
> sure it's not just random.
> But I thought it was crashing earlier with this config.. I must really be
> remembering this wrong.
> 
> So a first hypothesis would probably be O2.
> 
> MESA_GLSL=dump is *really* slow, by the way. It took 9:06 minutes until it
> crashed, but attached is the complete log with stdout and stderr, compressed
> because it is 89 megabyte uncompressed...

Well, I really only need the last shader (the one that causes the crash).
Unfortunately, it seems like that information is no there. I guess it's only
printed when built with --enable-debug? Can you see if that still causes
crashes?

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