https://bugs.freedesktop.org/show_bug.cgi?id=94984
--- Comment #11 from Nicolai H�hnle <nhaehnle at gmail.com> --- This is an instance of the bug where we run into the kernel-imposed limit of 64K mmaps, see also bug 94726. They're not necessarily GL buffer objects, as internal buffers can contribute as well. In any case, this is non-trivial to fix. It seems like reducing the graphics quality might work around the problem in the meantime. There is also a potential workaround-patch attached to bug 94726, but it doesn't seem to actually work around the problem here. Thanks Edwin for giving me access to a live game where this bug occurs, and thanks Moritz for reporting the bug in the first place! -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160423/47bba846/attachment.html>