https://bugs.freedesktop.org/show_bug.cgi?id=93594
--- Comment #13 from Marek Olšák <maraeo at gmail.com> --- (In reply to Roland Scheidegger from comment #12) > Due to d3d10 being different there, I wouldn't be surprised if other apps > make the same mistake. For performance, it's better to execute KILL as soon as possible, because it allows us to skip texture loads and possibly even input loads. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160217/9efde49c/attachment.html>