https://bugs.freedesktop.org/show_bug.cgi?id=96860

--- Comment #2 from nfxjfg at gmail.com ---
> Does this happen with -vo vdpau as well?

No. It didn't happen with mapping video mixer output surfaces in GL either.
This issue came up because mpv started to map video surface textures directly.

> If not it sounds like the deinterlacing shader in mpv doesn't work 100% 
> correctly.

Any clue what could be wrong? (See linked mpv bug report.)

Also, another user replied and claimed it got fixed by updating to Mesa 12.

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