https://bugs.freedesktop.org/show_bug.cgi?id=94900
iive at yahoo.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |iive at yahoo.com --- Comment #18 from iive at yahoo.com --- Created attachment 125121 --> https://bugs.freedesktop.org/attachment.cgi?id=125121&action=edit Octrodad crashing pixel shader - TGSI, disassembly of normal and SB optimised versions I used SB_DSKIP_* variables to narrow down the exact shader that causes the crash. The shader is big and complicated. It does contain loops, breaks, if/then/else statements, jumps. Just a note. `glretrace` outputs 2-3 more shaders after the dump point, so it won't always be the last shader. Still the correct 2 shaders are output right before the dump. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160717/3db27e5f/attachment-0001.html>