Again the fbdev emulation gamma_set/get functions are only needed for
drivers that try to also use 8bpp paletted mode. Which msm doesn't, so
this is dead code. Let's rip it out.

Cc: Rob Clark <robdclark at gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter at intel.com>
---
 drivers/gpu/drm/msm/msm_fbdev.c | 14 --------------
 1 file changed, 14 deletions(-)

diff --git a/drivers/gpu/drm/msm/msm_fbdev.c b/drivers/gpu/drm/msm/msm_fbdev.c
index d9759bf3482e..1a061e3e8b9e 100644
--- a/drivers/gpu/drm/msm/msm_fbdev.c
+++ b/drivers/gpu/drm/msm/msm_fbdev.c
@@ -184,21 +184,7 @@ fail:
        return ret;
 }

-static void msm_crtc_fb_gamma_set(struct drm_crtc *crtc,
-               u16 red, u16 green, u16 blue, int regno)
-{
-       DBG("fbdev: set gamma");
-}
-
-static void msm_crtc_fb_gamma_get(struct drm_crtc *crtc,
-               u16 *red, u16 *green, u16 *blue, int regno)
-{
-       DBG("fbdev: get gamma");
-}
-
 static const struct drm_fb_helper_funcs msm_fb_helper_funcs = {
-       .gamma_set = msm_crtc_fb_gamma_set,
-       .gamma_get = msm_crtc_fb_gamma_get,
        .fb_probe = msm_fbdev_create,
 };

-- 
2.8.0.rc3

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