https://bugs.freedesktop.org/show_bug.cgi?id=98761
--- Comment #6 from Nicolai Hähnle <nhaehnle at gmail.com> --- If Witcher 2 has scalar spills, I'd suggest trying LLVM trunk from before r286766 (or perhaps with that commit reverted), as there's another known bug: SGPR spills conflict with fragment shader input interpolation (because both use M0), and it's possible that the Mesa commit simply exposed the issue. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20161118/aeb0b04a/attachment.html>